COMMAND AWAITING INPUT
Generate a mission when you’re ready.
You’ll get an objective, complication, shot suggestion, and optional twist.
BRICK COMMAND // MK II
Battles. History. Lore. Arsenal. Command.
READY STATUS
Explore battles, real history, fictional lore, technology, commanders, and your own collection.
UNIVERSES
COMMAND DECK
SOUND EFFECTS LIBRARY
Core sounds are generated in the browser—no dead links, no external audio dependency.
CREATIVE TOOLS
COMMAND AWAITING INPUT
You’ll get an objective, complication, shot suggestion, and optional twist.
BRICK STUDIO
Add only the shots you actually need. The list stays on this device.
One tap for a character goal, obstacle, and visual beat.
BATTLE LAB
Historical what-if analysis and fictional/cross-era matchups use different rules on purpose.
SCENARIO SETUP
This is a Brick Command toy model. Fictional values are assumptions, not official canon statistics.
OUTCOME SPREAD
DOCUMENTED BATTLE
CHANGE ONE VARIABLE
WHAT-IF ANALYSIS
SCENARIO BOARD
Schematic / not to scale. Use for LEGO, fictional, or historical-learning scenarios.
COMMAND DECISIONS
No scores. No perfect general. Make choices, see consequences, then compare with history or canon.
DECISION 1
CONSEQUENCE
AFTER-ACTION REVIEW
HISTORY / BATTLE ARCHIVE
Search by battle, era, terrain, command problem, or campaign theme.
TIMELINE / TECHNOLOGY EVOLUTION
History and fictional technology are separated on purpose.
COMMAND ACADEMY
Lore, canon, history, science, strategy, and things worth knowing.
ARSENAL / TECH LAB
Real equipment, fictional technology, gadgets, artifacts, abilities, and power-ups.
OWNED COLLECTION
Migrated from the confirmed-owned OG inventory, not the wishlist.
COLLECTION BROWSER
FILMABLE NOW
CROSS-ERA BATTLE LAB
This replaces the OG battle page with a simpler planner. It does not pretend a fictional matchup has an objective “correct” winner.
PROJECT BINDER
Everything autosaves on this device. Export a backup anytime; Google Drive sync will use this same Binder structure.
SOURCE TRAY
Use “Add to Project Binder” from Intel, History, Arsenal, Battle Lab, or Command Decisions.
INTERACTIVE STORYBOARD
Add a blank panel or send an item from the source tray into the storyboard.
SAVED PROJECTS
Binders, decision runs, and creative missions saved on this device.
PROJECT BINDERS
Create one in Project Binder.
COMMAND DECISIONS
Finish a Command Decisions scenario to see it here.
CREATIVE MISSIONS
Save one from Creative when you find an idea worth keeping.